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Diablo III Beta Patch 3 – v.0.3.0.7338 date 2011.9.7 (http //us.battle.net/d3/en/forum/topic/3123246179) General Public Games are once again available to players. To help us test this automated matchmaking feature, click on "Campaign" and then select "Public Games."The number of characters playing the selected public quest will now display in the Public Games menu. The Diablo III Auction House is coming soon (http //us.battle.net/d3/en/services/auction-house/)! During the beta launch of this system, the following features will be enabled Gold-based equipment exchange Bid, auto-bid, and buyout functionality Slot-based search filters Toast notifications to track auction progress The ability to put items up for auction directly from the shared stash
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Welcome to RIFT™! Ascend a Friend is now live – recruit your friends! Your friend can start their Free 7-Day Trial today! ====================================== RIFT 1.3 - WAVES OF MADNESS - 6/22/11 == 1.3 KNOWN ISSUES == * Guild Banks are not yet available thanks to an excellent find by our PTS testers. We will update you on their status later today. * Iron Pine Peak daily quests are not properly awarding Plaques of the Mountaineer - a hotfix for this is underway. == FEATURED == * The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. * Character Transfers are now open - see below for details on moving your character or guild! * Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! * A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS * Character transfers are free and a character can be moved once every 7 days. * To be eligible for a transfer, your character must meet the following requirements - Level 15+ [does not apply to characters on designated Trial Shards] - If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. - Your account cannot be Coin Locked - You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. * Initiate a Character Transfer from the Character Select screen. * Not all shards or factions will be open for transfer at a given time; this will change based on population balance. * If your name is not available on the desired shard, you will be prompted for a rename prior to moving. * Once you accept the transfer, it will take several seconds to complete. * For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS * Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. * The Guild Bank must be empty for a guild to be eligible for transfer. * If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. * If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. * You will need to meet all of the above individual character transfer requirements. * Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS * Details on Guild Banks will be available once these are activated. GENERAL * The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). * Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! * The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! * The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require Tarnished Mathosian armor pieces, which drop from Undead and Endless Court mobs throughout the zone. * Fixed expiration issues with temporary runes - they should now behave as expected. * Multiple incoming quest-sharing offers will now be properly queued. * Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. * Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. * Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. * Lava and Tar no longer have an effect on dead characters. * Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. * Item tooltips for artifacts now list if you ve already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS * With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. * All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. * Expert Rifts will now be labeled as such on the map when opened. * Rift lures and husks now have unique and improved icons. * Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin s abilities and their interaction with spell reflections. * Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. * The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. * The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. * The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. * The Damned Spirit NPCs found in some Rift events will no longer hide beneath the ground. * Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! * Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. * Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. * A number of changes have been made to the rewards for Expert Rifts - Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. - Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. - Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. - Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. - Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. - Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. * Additionally, Raid Rifts have their rewards updated as well - Raid Rift essences have been improved in power. - Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. - Raid Rift daily quests now award 6 Inscribed Sourcestone. - Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. - All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. - Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP * The random dungeon cash reward now scales with your character level. * Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. * The first player to quit an LFG group before the instance is completed won t be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. * The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. * The Group Formed popup now displays what kind of group you re forming - Rift, Dungeon, Quest, etc. * High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. * When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. * LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS * Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. * New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. * An additional chat message is sent when a guild perk gives you bonus currency. * Stealth is no longer cancelled when a guild trains the Rift Extraction perk. * Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS * Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. * Made it so you can t waste Planarite buying the same Ascended Power multiple times. * The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA * The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! * Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. * Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. * The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. * A Snake in Sanctum Katia s monologue now only shows up if you need to summon Cealhaidh. * The Icewatch Now only requires Icewatch faction of Honored. COMBAT * Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. * Constant jumping will not cause melee attackers to be out of range for attack. * NPCs now have a higher aggro threshold required to make them switch targets within melee range. * Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. * Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). * Fixed some effects on pets to be lost when teleporting. * Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. * Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. * Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. * NPC Beastmasters should no longer put the Fierce Strike debuff on their target. SOULS * Fixed a bug with Peace of the Grave reapplying incorrectly when zoning after resurrecting. CLERIC CABALIST * Nebulous Haze Now increases casting time of spells by 25%. INQUISITOR * Armor of Treachery Corrected the out-of-date tooltip to match the spell s current functionality. * Armor of Awakening The Critical Hit chance increase now displays properly in the Character stat window. * Divine Pardon Now reduces threat by the proper amount. * Lethargy No longer applies to Harsh Discipline and Aggressive Renewal if you haven t spent points in it. * Circle of Oblivion Fixed a bug where Circle of Oblivion could target locations the caster did not have line of sight to. JUSTICAR * Due to the below changes, characters with Soul Points spent in Justicar will receive a free soul respec. * Devout Deflection Now increases Parry by 30-90% of your Spell Power, and Dodge by 20-60% of your Spell Power. * Doctrine of Valiance Removed. * Humility Now available as a tier 4 branch ability. * Interdict Now available as a tier 5 branch ability. * Resplendent Embrace Now available as a 32 point root ability. No longer triggers a global cooldown. * Rebuke Now available as a 44 point root ability. Causes up to 5 enemies within 7 meters of the targeted enemy to run to and attack the Justicar for 3 seconds. Does not affect players or player pets. * Forced to Kneel Removed. * Commitment Now available as a tier 6 branch ability. * Thorvin s Law New tier 6 branch ability. Causes Precept of Refuge to reduce all magic damage taken by 5-10%. Requires Precept of Refuge and Safe Haven. * Righteous Mandate Will no longer be removed when the affected player changes zones. PURIFIER * Surging Flames Will no longer be removed when the affected player changes zones. * Disciple of Flame Now adds a Spell Power bonus to your Caregiver s Blessing of 5%, plus an additional 3% per point spent in Purifier above 36. Also adds a Spell Power bonus to all other Purifier absorption shields of 10% plus an additional 7.5% per point spent in Purifier above 36. SENTINEL * Marked by the Light Will no longer be removed when the affected player changes zones. TEMPLAR [PvP] * Echoes of Ascension Can no longer be purged. WARDEN * Tidal Surge No longer wasted if cast just after Healing Current. * Healing Current Corrected mana costs across all ranks. MAGE ARCHON * Casting speed debuffs will no longer cause Archon auras to gain a casting time if points have been spent to make them instant-cast. * Lingering Dust Now reduces melee and casting speed of the target by 25% for 20 seconds. The buff portion is unchanged. * Burning Purpose Damage procs are now affected by the Rising Vengeance ability. Reduced base damage dealt by Burning Purpose procs. * Lava Field Fixed a bug where Lava Field could target locations the caster did not have line of sight to. CHLOROMANCER * Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec. * Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream. * Call of Spring Updated description to better indicate which abilities it affects. * New Ability Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul. * Synthesis Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones. * Lifegiving Veil Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged. * Natural Fusion Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%. * Essence Surge Debuff portion of this ability has been removed. * Destructive Growth Removed branch ability; the effects are now part of the base Wild Growth ability. * Wild Growth Reduced cooldown to 1 minute, increased radius to 25 meters. * New branch ability - Nature s Swiftness Reduces the casting time of Nature s Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability. * Entropic Veil Removed cooldown. * Empowered Veil Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters. * Flourish Reduced healing done. * Bloom Increased healing done. * New root ability - Natural Healing Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer. * Circle of Life Now affects Natural Healing. * Empathic Bond Increased the mana return to 20% of the damage received by the Synthesis target. * Nature s Touch Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil. * New ability - Living Infusion A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer. * Void Life Now channels destructive energy at the target, dealing Life damage each second for 3 seconds. Causes Lifebound Veil to trigger an extra heal on the target of the Chloromancer s Synthesis buff for an additional 90% of the damage dealt. * Natural Splendor Now channels a beam of corrosive energy at the target, dealing Life damage over 8 seconds to the target enemy and up to 8 enemies within 7 meters of the target. Up to 8 allies within 7 meters of the targeted enemy receive healing over 8 seconds. Consumes Charge while active. * Corrosion Fixed a bug where Corrosion could hit through walls and other line of sight-blocking objects. DOMINATOR * Due to the below changes, characters with soul points spent in Dominator will receive a free soul point respec. * Fixed an issue where enemies would sometimes be able to continue casting or using abilities when affected by Mass Exhaustion, Disorient, or Overpowering Will. * Mass Exhaustion Fixed a bug in certain builds where Mass Exhaustion would end on all enemies if broken on one affected target. * Thunder Blast Will now deal damage and interrupt casting even if the target is immune to the knockback portion of this ability. * Charged Shield, Mass Charged Shield Will no longer land on an ally who already has a mage armor buff other than Charged Shield. * Transference Now blocks energy and mana regeneration on the target for 7 seconds, up from 5. Damage is now a flat value influenced by Spell Power and is no longer based on the amount of Energy, Power, or Mana drained. * Microburst No longer reduces the damage of Storm Shackle. * Deny Reduced cooldown to 10 seconds, * Mental Shock Reduced cooldown to 20 seconds. * Empowered Presence Now increases the radius of your Arresting and Reflective Presence by 2-6 meters. Increases the chance for your Reflective Presence to reflect spells by 5-15%. Gives Arresting Presence a 33-100% chance to proc an interrupt on up to 10 targets within range, each second. * Priest s Lament Will now interrupt the target when it attempts to silence them. The interrupt will occur even if the target is immune to silence. * Disorient Now blasts the enemy with a burst of negative energy, dealing Death damage and leaving them stunned for 3 seconds and confusing them afterwards for up to 30 seconds. Damage done will break the confuse effect. 30 second cooldown. * Memory Wipe Now causes a group or raid member to appear less threatening, reducing their threat by 20% with all enemies within a 25 meter radius. * Overpowering Will, Iron Will Removed. * New root ability - Incompetence Reduces the target s effectiveness in battle for 15 seconds, increasing the cost of healing abilities by 20% and causing damage done by the target s abilities to heal up to 5 of the Dominator s group or raid members within 15 meters. 15 second cooldown. Obtained at 20 points. * New branch ability - Ineptitude Increases the healing ability cost debuff of Incompetence by 1-5% and increases the healing done by target s damaging abilities by 4-20%. Available after spending 20 points in Dominator. * Chastise Removed. * New root ability - Traitorous Influence Causes the enemy, and up to 5 additional enemies within 15 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 5% of the Dominator s maximum mana, every time the target uses an ability. This can occur up to 5 times over 15 seconds. Available after spending 30 points in Dominator. * Draining Presence Removed. * New root ability - Mass Betrayal Generates chaos within the enemy s ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the target and up to 5 additional targets within 7 meters to suffer Death damage; they also lose 30 Power, Energy, or Mana equal to 3% of the Dominator s maximum mana each time they use an ability. This can occur up to 5 times over 15 seconds. Available at 51 points in Dominator. * Fixed a bug where pets spawned by Split Personality were not gaining benefit from the caster s Spell Power or Spell Critical Hit. * Split Personality The pets spawned now take 95% less damage from area effect abilities. * Accelerated Decay Now reduces melee and casting speed by 25%. ELEMENTALIST * Planar Expansion Corrected the description on the final rank of this branch ability. * Burning Ground Fixed a bug where Burning Ground could target locations the caster did not have line of sight to. NECROMANCER * Life Bane Increased the bonus for Undead pet damage to 0.6-3% per point spent in Necromancer. * Deadly Plague Fixed the damage bonus given to Plague Bolt. Deadly Plague now gives Plague Bolt a 20-100% chance to apply an additional stack of Deathly Calling. Each stack of Deathly Calling on the target increases damage dealt from Plague Bolt by 3%, to a maximum of 15%. * Death s Ally Corrected an issue where this increased all damage instead of only Death damage, as described. * Grave Rot Fixed a bug where Grave Rot could target locations the caster did not have line of sight to. PYROMANCER * Inferno Now triggers a global cooldown when used. * Burning Bright Increased the bonus to Fire damage to 0.4-1.2% per point spent in Pyromancer for PvE damage. PvP damage uses the previous 0.2-0.6% bonus. * PVP The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. STORMCALLER * Lightning Field and Charged Field now only check for stacks of Electrified applied by the caster. * Lightning Field Reduced base damage of this spell. * Forked Lightning Reduced base damage of this spell. * Static Discharge Can no longer affect a target more than once per minute. * The class mechanic UI for Electrify will now update properly if Lightning Field removes a stack of Electrified from an enemy. WARLOCK * Empowered Darkness Reduced Charge consumption and reduced cooldown to 30 seconds. * Defile Increased base damage. * Neddra s Influence Now increases the damage dealt by your Death DoT spells by 5-15%, plus an additional 0.5-1.5% for each point spent in Warlock. * Sacrifice Life Damage Can no longer be cast if Empowered Darkness is active. * Devouring Shadows Fixed a bug where Devouring Shadows could target locations the caster did not have line of sight to. ROGUE BARD * Motif of Regeneration Now considered a spell, and can be Silenced - consistent with other Bard abilities. * Fixed a bug allowing Coda of Cowardice and Coda of Distress to stack their effects in certain conditions. BLADEDANCER * Contra Tempo Fixed the effect tooltip to indicate that it increases the damage of the next three Combo Point generating abilities. * Deadly Dance Fixed a bug where applying Saboteur Charges to the target did not consume the Deadly Dance effect. INFILTRATOR [PvP] * Camouflage Fixed characters being knocked out of stealth when re-entering a Marksman s Pedestal. * Step Into the Shadows Fixed the cooldown being activated when using any stealth ability. RANGER * Killer Focus Damage bonus should be correctly applied to ranged weapons. * Prey on the Weak Fixed the buff triggered by this ability not being removed when the character dies. RIFTSTALKER * Shadow Stalk Fixed a bug where this would sometimes be available while under control effects it cannot break. * Shadow Assault, Shadow Blitz Now properly affected by damage modifications from buffs and debuffs. SABOTEUR * Remote Clipping Fixed a bug for the tooltip of Detonate where the range was being increased by 1 meter instead of 2 meters. WARRIOR BEASTMASTER * Fight As One Now increases the chance of a critical hit by 5-15%, and increases melee damage by 15-45%. Duration increased and cooldown reduced. * New ability - Companion s Call Makes the next pet summon ability instant-cast. * Greater Primal Companion Claw Swipe Fixed a bug causing this to occasionally only hit one target. * Fixed some bugs with the icon display for Summon Greater Primal Companion. CHAMPION * Destroyer s Bearing Now increases the damage of all ability attacks, not just attack point-consuming abilities. * Two Handed Specialization Now named Weapon Specialization and enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. * Deadly Strikes Now increases the damage of attack point builders by an additional amount for each point spent in Champion over 30. * Bash To better match up with other interrupts, the cooldown has been increased to 8 seconds and Power cost reduced to 10. PALADIN * Warden s Protection Will no longer be removed when the affected player changes zones. * Face Slam To better match up with other interrupts, the cooldown has been increased to 8 seconds, damage reduced slightly, and Power cost reduced to 10 Power. * Improved Paladin s Devotion Fixed a tooltip bug that reported the wrong amount of cooldown reduction on Paladin s Devotion. Tooltip now properly shows a cooldown reduction of 10-20 seconds. This is a cosmetic fix only. PARAGON * Procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind can no longer critically hit. * Teaching of the Five Rings Now enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. * Way of the Mountain The damage boost to follow-up attacks has been increased. * Paired Strike Now deals Air damage instead of Physical damage. Now causes the next 3 follow-up strikes to critically hit. * Strike Like Iron Boosted damage increase to 20-50%. * Deadly Grace Now deals damage based on how many soul points have been spent in Paragon. When Deadly Grace is first available it provides the same bonus it previously did, and increases from there as more points are spent in the Paragon soul. * New 51-pt ability - Swift Blades 30 second duration, 25 second cooldown self buff. Consumes attack points and increases the damage done by auto-attacks by 45-135% based on the number consumed. * Strike Like Iron Moved to a 38 point root ability. * New root ability - Reaping Harvest Available with 2 points spent in Paragon. Attack point consuming ability that requires dual wielding. * Path of the Wind Now requires the Paragon to be dual wielding. * Way of the Wind Now triggers a second weapon attack after using any attack ability that requires dual wielding. Now deals its damage as Air damage rather than Physical. * Flinching Strike To better match with other interrupts, the damage is no longer based on weapon damage, cooldown reduced to 8 seconds, and Power cost has been reduced to 10 Power. * Bend Like the Reed In addition to enhancing Parry, now also increases the damage done by attacks that require dual wielding. To support this change and put this in line with similar finishers, the cooldown has been increased to 1 minute. * Thread the Trees Fixed a bug where Thread the Trees could hit through walls and other line of sight-blocking objects. RIFTBLADE * Due to the below changes, characters with soul points spent in Riftblade will receive a free soul respec. * Avatar of the Rift Increased the attack power bonus to ability attacks. * Elemental Touch Now does damage based on a percentage of Attack Power, which increases based on the number of soul points spent in Riftblade. * Enhanced Burst Now a 3-point branch ability that increases damage by 10-30%. * New ability - Empowered Strikes Tier 5 branch ability, enhances auto-attack damage by a percentage of your Attack Power. The percentage is increased based on the number of soul points spent in Riftblade. * Rift Storm Reduced cooldown to 2 minutes from 3. Fixed a bug causing different icons to appear in game compared to the Soul Tree version. * Fiery Burst Should now reliably trigger Enhanced Burst. * Riftwalk Fixed a bug causing this ability to not break stuns. Now deals damage to the enemy. Due to this there are now multiple ranks of Riftwalk which can be trained at your nearest Warrior trainer! * Improved Riftwalk Now enhances the damage dealt by Riftwalk in addition to reducing the cooldown. * Surging Energy Fixed a case where this could sometimes not trigger. VINDICATOR [PvP] * Advantage Tooltip changed to more accurately describe what the ability does; increases the chance to get a critical hit by 1-5%. VOID KNIGHT * Disrupt Now increases casting time of spells by 25%. * Furious Rage To better match up with other interrupts, the cooldown has been increased to 8 seconds, and the ability damage is no longer based on weapon damage. WARLORD * Intimidating The debuff tooltip should now actually work. * Fixed a typo in the Warlord Soul tooltip. ZONES FREEMARCH * I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. * Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD * March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. * Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK * Neutral NPC hubs in Iron Pine Peak now all have Healers available. * Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. * Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. * Epov Itol no longer drops the unused item, Ballad of the Dragonians. * The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. * Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS * The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM * Tavril Plaza has a new epic civic centerpiece in it! * Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. * Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE * The Guardians have established a new wardstone at Stonecrest! * Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH * Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. * Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. * The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. * The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! * Firebrand, Pass It On Quests should now give proper credit. * Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. * Stormborn Quest should now work much better while in a party. * Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. * Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. * The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. * It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND * Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. * Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. * Fish and other creatures have lost their taste for chewing on poor, drowned Darf. * Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. * Secrets of the Sands Improved availability of discarded waste for this quest. * Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. * The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR * A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS * Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS * Dungeon portals now show additional visual effects when Expert difficulty is selected. * Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE * Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS * Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] * Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. * These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. * No mechanics have been removed. * We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! * Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] * Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. * Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH * Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE * Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. * Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] * Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT * Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. * Atrophinius Corrected the loot table for this boss. * Added voiceover for Alsbeth in Expert Runic Descent. * Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS * The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. * Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. * Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. * Warfront daily quests are now synchronized for Guardians and Defiants. * Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. * If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. * Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. * Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. * Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. * Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. * Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. * The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING * Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. * Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. * Foraging on plants now has a chance to provide 4 drops instead of 3. * Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. * Reduced the minimum Foraging skill requirements for the following plants - Creeperbrush 30 [previously 35] - Krakenweed 60 [previously 70] - Tattertwist 140 [previously 145] - Drakefoot 180 [previously 185] - Bloodshade 200 [previously 220] * Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. * Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. * High-level Apothecary recipes have had their costs re-evaluated - Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. - All Vial recipes now produce a quantity of 4. - Heroic Healing Philter recipes produce a quantity of 3. - Panacea recipe crafts a quantity of 3. - Elixir of Impunity recipe produces a quantity of 2. * Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. * Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. * Outfitter cloth quest starter items now only drop for Outfitters. * Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. * A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. * Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . * Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. * The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. * Fixed an inpenetrable typo in some augmented item names. * Sanctum weekly crafting quests now show up under the proper quest log category. * Fixed salvaging of cloth armor giving incorrect results. * Diluted Siltreaver Venom can no longer be Runebroken. * Artificer supply bags should now give the correct bone loot. * Noble Rifle can now be Runebroken or Salvaged. ITEMS * Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. * Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. * The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. * Gloamsilk Poison now actually has an effect. * Ritualist s Band now has Wisdom instead of Strength. * Foe of the Aelfwar (wand) now has Wisdom instead of Strength. * Adriana s Tumbling Deflector tooltip has been corrected. * Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. * Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. * Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. * Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. * Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. * Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. * Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. * Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. * Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. * Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. * Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. * Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. * Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. * Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. * Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. * Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. * You can no longer waste dyes trying to color Ring items. * Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. * Chausses of Relentless Life now have proper class restrictions. * Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. * Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! * Verdant Archbow tooltip now properly displays its damage values. * Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. * Sword of Reverent Fear now has Endurance instead of Strength. * Celestial Flameshard s effect now uses your Block stat. * The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. * Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. * The Sacred Heirloom of Eth is now Epic in rarity. * Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. * Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS * New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! * Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. * Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. * Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. * The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . * Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. * Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. * Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. * A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. * Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS * Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. * /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. * You can now ignore all duel requests via a toggle on the Combat settings window. * Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. * Added a display option to always show raid member overhead names. * The and / keys can now be re-bound, if desired. * Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO * New alert sound when your LFG queue pops! * Added an audio cue for your pet dying in combat. * New Raid Warning sound added. * Added a notification sound for when the Accept Resurrect confirmation window pops up. * A unique sound now plays when you loot an item that offers a quest. * Transferring items into your bank via right-click now plays a sound. * Fixed armor colors displaying oddly when inspecting a character. * Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. * The sound for /chicken now plays only one time at the beginning of the animation. * Added some variation to combat hit/injury noises so combat sounds have more variety. * Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. * Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. * NPC creatures in the process of spawning should properly show their spawn-in animations! * Buffed up Plate armor - now with more shiny! RIFTCONNECT * Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. * Logging out now cancels YouTube encoding and uploading. * Added keep me logged in checkboxes for social networks. UI/SETTINGS * Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). * Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. * The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. * The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. * Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. * The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! * UI animations for items dropping into your bags no longer queue up and will play immediately instead. * Fixed an issue with portrait lighting sometimes appearing too dark. * Added available keybindings for clearing your primary target, and clearing all targets. * Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. * Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. * Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. * Very long names on target portraits are now truncated. * Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. * Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. * Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. * Updated the Plaque of Achievement icon so it s easier to see stack counts on them. * We now have abbreviations for very large hit points displayed when showing percentages on the health bar. * Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. * Non-Ancient Wardstones should no longer display Ancient Wardstone details. * Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. * Sending cash through the mail now only accepts up to two digits for values of gold and silver. * You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. * Chat window positions will no longer change when selecting Default in Edit Layout mode. * Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. * The LFG interface should no longer flicker when things update. * There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT * If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. * Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. * Improved streaming for fewer framerate hitches when running through the world. ==================================== Technical Assistance For help with account or installation issues, please contact Customer Support at http //trionworlds.custhelp.com. You can also contact support through the help button (marked with a ? ) in-game.
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Market Scenario The uplifting concentrations on the decentralization of information and data ledgers have resulted in the escalation of Blockchain technology. This Blockchain Technology Market facilitates the invariableness of the functions of the database by making transparent interactions. The applications produced by Blockchain Technology Industry are gaining speedy mileage and covering a wide range of domains such as retail, healthcare, and BFSI. Also, there’s a huge market opportunity and potential for the Blockchain Technology Market. Therefore, Blockchain is assumed to gain huge popularity in the future years because of its innate nature. According to the expectation of MRFR or Market Research Future, within the review period i.e. from 2018 to 2023, the Blockchain Technology Market will grow at a CAGR of Compound Annual Growth rate of 66.41%. The rising demand for digital identity has resulted in the expansion of Blockchain Technology Market Forecast. The various identity platforms based on blockchain technology have numerous applications in both countries that have weak identification procedures and in unregulated countries. At the national level, the adoption of Blockchain Technology Market Demand-based identification platforms has been performed by various governments to promote transparent and secure transactions across the public and private sectors. Various governments have used blockchain technology at a national level with their e-citizen programs since 2018. Therefore, these countries have been able to develop their identity-related procedures and successfully minimized the bureaucracy. Also, this technology has helped them to digitalize all kinds of public transactions via safe digital identities. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/1708 Competitive Outlook Eminent players profiled in the global blockchain technology report include Deloitte Touche Tohmatsu Limited, IBM Corporation, Hewlett Packard, Enterprise Company, Accenture PLC, Infosys Limited, Cyber Infrastructure Pvt. Ltd, Solulab Inc., Empirica S.A, Microsoft Corporation, Oracle Corporation, and Amazon Web Services, Inc.Segmentation According to the Blockchain Technology Market Analysis, this market can be classified based on the application, service provider, organization size, end-users, and region. By Application The Blockchain technology market is segmented into the following divisions based on the types of application •Payment and transaction •Digital identity •Exchanges •Smart contract •Documentation •Other By Organization Size Based on organization size, the divisions of the Blockchain technology market are •Small enterprises •Medium enterprises •Large enterprises By Service Provider This segment classifies the usage of different Blockchain technology. The divisions are as follows Middleware provider •Application provider •Infrastructure provider •Solution provider •Protocol provider By End-users The Blockchain technology market is segmented into the following divisions based on the end-users. •BFSI •Life sciences and Health care •Telecommunication and IT •Hospitality and travel •Government •Retail •Construction and real estate •Others By Region The segmentation of the worldwide Blockchain technology market based on the region are North America •Europe •Asia Pacific •Rest of the world Regional Analysis According to the Blockchain Technology Market Opportunitiesand trends, in 2018, the North American region has dominated this market and it was estimated at approximately USD 612.3 million. The reason behind such growth is the speedier adoption of these innovative Blockchain technologies in most of the developed nations such as Canada and the United States. Also, the rising adoption of this technology among various verticals including retail, BFSI, government for detection of digital identity, wallet and payment solutions, smart contracts, etc. are assumed to enhance the Blockchain Technology Market Share. Industry Analysis In 2017, the price of the cryptocurrency has jumped to 2.200% within only 11 months and as a result, the funds raised by the various Blockchain start-ups via IOS had surpassed the VC investment in the Blockchain sector. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/block-chain-technology-market-1708 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befbLearning Management System Market By Application (Corporate, Academics), by Deployment (Cloud, On-Premise), by Service (Administration, Performance Management, Content Management, Communication Collaboration) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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https://w.atwiki.jp/riftinfo/pages/267.html
RIFT 1.3 - WAVES OF MADNESS - FEATURED CHARACTER TRANSFERS GUILD TRANSFERS GUILD BANKS GENERAL RIFTS AND INVASIONS LOOKING FOR GROUP GUILDS ASCENDED POWERS CULT SAGA COMBAT SOULS CLERICCABALIST INQUISITOR JUSTICAR PURIFIER SENTINEL TEMPLAR [PvP] WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEBARD BLADEDANCER INFILTRATOR [PvP] RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON RIFTBLADE VINDICATOR [PvP] VOID KNIGHT WARLORD ZONESFREEMARCH GLOAMWOOD IRON PINE PEAK MOONSHADE HIGHLANDS SANCTUM SCARLET GORGE SCARWOOD REACH SHIMMERSAND STILLMOOR TERMINUS DUNGEONS, SLIVERS, AND RAIDSABYSSAL PRECIPICE DARKENING DEEPS GILDED PROPHECY [Sliver] GREENSCALE'S BLIGHT [Raid] KING'S BREACH REALM OF THE FAE RIVER OF SOULS [Raid] RUNIC DESCENT PVP/WARFRONTS CRAFTING ITEMS ACHIEVEMENTS MACROS/COMMANDS ART AND AUDIO RIFTCONNECT UI/SETTINGS CLIENT FEATURED ・ The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. ・ Character Transfers are now open - see below for details on moving your character or guild! ・ Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! ・ A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS ・ Character transfers are free and a character can be moved once every 7 days. ・ To be eligible for a transfer, your character must meet the following requirements - Level 15+ [does not apply to characters on designated Trial Shards] - If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. - Your account cannot be Coin Locked - You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. ・ Initiate a Character Transfer from the Character Select screen. ・ Not all shards or factions will be open for transfer at a given time; this will change based on population balance. ・ If your name is not available on the desired shard, you will be prompted for a rename prior to moving. ・ Once you accept the transfer, it will take several seconds to complete. ・ For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS ・ Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. ・ The Guild Bank must be empty for a guild to be eligible for transfer. ・ If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. ・ If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. ・ You will need to meet all of the above individual character transfer requirements. ・ Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS ・ Details on Guild Banks will be available once these are activated. GENERAL ・ The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). ・ Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! ・ The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! ・ The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require Tarnished Mathosian armor pieces, which drop from Undead and Endless Court mobs throughout the zone. ・ Fixed expiration issues with temporary runes - they should now behave as expected. ・ Multiple incoming quest-sharing offers will now be properly queued. ・ Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. ・ Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. ・ Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. ・ Lava and Tar no longer have an effect on dead characters. ・ Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. ・ Item tooltips for artifacts now list if you ve already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS ・ With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. ・ All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. ・ Expert Rifts will now be labeled as such on the map when opened. ・ Rift lures and husks now have unique and improved icons. ・ Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin s abilities and their interaction with spell reflections. ・ Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. ・ The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. ・ The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. ・ The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. ・ The Damned Spirit NPCs found in some Rift events will no longer hide beneath the ground. ・ Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! ・ Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. ・ Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. ・ A number of changes have been made to the rewards for Expert Rifts - Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. - Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. - Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. - Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. - Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. - Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. ・ Additionally, Raid Rifts have their rewards updated as well - Raid Rift essences have been improved in power. - Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. - Raid Rift daily quests now award 6 Inscribed Sourcestone. - Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. - All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. - Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP ・ The random dungeon cash reward now scales with your character level. ・ Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. ・ The first player to quit an LFG group before the instance is completed won t be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. ・ The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. ・ The Group Formed popup now displays what kind of group you re forming - Rift, Dungeon, Quest, etc. ・ High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. ・ When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. ・ LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS ・ Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. ・ New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. ・ An additional chat message is sent when a guild perk gives you bonus currency. ・ Stealth is no longer cancelled when a guild trains the Rift Extraction perk. ・ Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS ・ Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. ・ Made it so you can t waste Planarite buying the same Ascended Power multiple times. ・ The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA ・ The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! ・ Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. ・ Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. ・ The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. ・ A Snake in Sanctum Katia s monologue now only shows up if you need to summon Cealhaidh. ・ The Icewatch Now only requires Icewatch faction of Honored. COMBAT ・ Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. ・ Constant jumping will not cause melee attackers to be out of range for attack. ・ NPCs now have a higher aggro threshold required to make them switch targets within melee range. ・ Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. ・ Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). ・ Fixed some effects on pets to be lost when teleporting. ・ Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. ・ Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. ・ Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. ・ NPC Beastmasters should no longer put the Fierce Strike debuff on their target. SOULS ・ Fixed a bug with Peace of the Grave reapplying incorrectly when zoning after resurrecting. CLERIC CABALIST ・ Nebulous Haze Now increases casting time of spells by 25%. INQUISITOR ・ Armor of Treachery Corrected the out-of-date tooltip to match the spell s current functionality. ・ Armor of Awakening The Critical Hit chance increase now displays properly in the Character stat window. ・ Divine Pardon Now reduces threat by the proper amount. ・ Lethargy No longer applies to Harsh Discipline and Aggressive Renewal if you haven t spent points in it. ・ Circle of Oblivion Fixed a bug where Circle of Oblivion could target locations the caster did not have line of sight to. JUSTICAR ・ Due to the below changes, characters with Soul Points spent in Justicar will receive a free soul respec. ・ Devout Deflection Now increases Parry by 30-90% of your Spell Power, and Dodge by 20-60% of your Spell Power. ・ Doctrine of Valiance Removed. ・ Humility Now available as a tier 4 branch ability. ・ Interdict Now available as a tier 5 branch ability. ・ Resplendent Embrace Now available as a 32 point root ability. No longer triggers a global cooldown. ・ Rebuke Now available as a 44 point root ability. Causes up to 5 enemies within 7 meters of the targeted enemy to run to and attack the Justicar for 3 seconds. Does not affect players or player pets. ・ Forced to Kneel Removed. ・ Commitment Now available as a tier 6 branch ability. ・ Thorvin s Law New tier 6 branch ability. Causes Precept of Refuge to reduce all magic damage taken by 5-10%. Requires Precept of Refuge and Safe Haven. ・ Righteous Mandate Will no longer be removed when the affected player changes zones. PURIFIER ・ Surging Flames Will no longer be removed when the affected player changes zones. ・ Disciple of Flame Now adds a Spell Power bonus to your Caregiver s Blessing of 5%, plus an additional 3% per point spent in Purifier above 36. Also adds a Spell Power bonus to all other Purifier absorption shields of 10% plus an additional 7.5% per point spent in Purifier above 36. SENTINEL ・ Marked by the Light Will no longer be removed when the affected player changes zones. TEMPLAR [PvP] ・ Echoes of Ascension Can no longer be purged. WARDEN ・ Tidal Surge No longer wasted if cast just after Healing Current. ・ Healing Current Corrected mana costs across all ranks. MAGE ARCHON ・ Casting speed debuffs will no longer cause Archon auras to gain a casting time if points have been spent to make them instant-cast. ・ Lingering Dust Now reduces melee and casting speed of the target by 25% for 20 seconds. The buff portion is unchanged. ・ Burning Purpose Damage procs are now affected by the Rising Vengeance ability. Reduced base damage dealt by Burning Purpose procs. ・ Lava Field Fixed a bug where Lava Field could target locations the caster did not have line of sight to. CHLOROMANCER ・ Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec. ・ Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream. ・ Call of Spring Updated description to better indicate which abilities it affects. ・ New Ability Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul. ・ Synthesis Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones. ・ Lifegiving Veil Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged. ・ Natural Fusion Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%. ・ Essence Surge Debuff portion of this ability has been removed. ・ Destructive Growth Removed branch ability; the effects are now part of the base Wild Growth ability. ・ Wild Growth Reduced cooldown to 1 minute, increased radius to 25 meters. ・ New branch ability - Nature s Swiftness Reduces the casting time of Nature s Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability. ・ Entropic Veil Removed cooldown. ・ Empowered Veil Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters. ・ Flourish Reduced healing done. ・ Bloom Increased healing done. ・ New root ability - Natural Healing Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer. ・ Circle of Life Now affects Natural Healing. ・ Empathic Bond Increased the mana return to 20% of the damage received by the Synthesis target. ・ Nature s Touch Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil. ・ New ability - Living Infusion A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer. ・ Void Life Now channels destructive energy at the target, dealing Life damage each second for 3 seconds. Causes Lifebound Veil to trigger an extra heal on the target of the Chloromancer s Synthesis buff for an additional 90% of the damage dealt. ・ Natural Splendor Now channels a beam of corrosive energy at the target, dealing Life damage over 8 seconds to the target enemy and up to 8 enemies within 7 meters of the target. Up to 8 allies within 7 meters of the targeted enemy receive healing over 8 seconds. Consumes Charge while active. ・ Corrosion Fixed a bug where Corrosion could hit through walls and other line of sight-blocking objects. DOMINATOR ・ Due to the below changes, characters with soul points spent in Dominator will receive a free soul point respec. ・ Fixed an issue where enemies would sometimes be able to continue casting or using abilities when affected by Mass Exhaustion, Disorient, or Overpowering Will. ・ Mass Exhaustion Fixed a bug in certain builds where Mass Exhaustion would end on all enemies if broken on one affected target. ・ Thunder Blast Will now deal damage and interrupt casting even if the target is immune to the knockback portion of this ability. ・ Charged Shield, Mass Charged Shield Will no longer land on an ally who already has a mage armor buff other than Charged Shield. ・ Transference Now blocks energy and mana regeneration on the target for 7 seconds, up from 5. Damage is now a flat value influenced by Spell Power and is no longer based on the amount of Energy, Power, or Mana drained. ・ Microburst No longer reduces the damage of Storm Shackle. ・ Deny Reduced cooldown to 10 seconds, ・ Mental Shock Reduced cooldown to 20 seconds. ・ Empowered Presence Now increases the radius of your Arresting and Reflective Presence by 2-6 meters. Increases the chance for your Reflective Presence to reflect spells by 5-15%. Gives Arresting Presence a 33-100% chance to proc an interrupt on up to 10 targets within range, each second. ・ Priest s Lament Will now interrupt the target when it attempts to silence them. The interrupt will occur even if the target is immune to silence. ・ Disorient Now blasts the enemy with a burst of negative energy, dealing Death damage and leaving them stunned for 3 seconds and confusing them afterwards for up to 30 seconds. Damage done will break the confuse effect. 30 second cooldown. ・ Memory Wipe Now causes a group or raid member to appear less threatening, reducing their threat by 20% with all enemies within a 25 meter radius. ・ Overpowering Will, Iron Will Removed. ・ New root ability - Incompetence Reduces the target s effectiveness in battle for 15 seconds, increasing the cost of healing abilities by 20% and causing damage done by the target s abilities to heal up to 5 of the Dominator s group or raid members within 15 meters. 15 second cooldown. Obtained at 20 points. ・ New branch ability - Ineptitude Increases the healing ability cost debuff of Incompetence by 1-5% and increases the healing done by target s damaging abilities by 4-20%. Available after spending 20 points in Dominator. ・ Chastise Removed. ・ New root ability - Traitorous Influence Causes the enemy, and up to 5 additional enemies within 15 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 5% of the Dominator s maximum mana, every time the target uses an ability. This can occur up to 5 times over 15 seconds. Available after spending 30 points in Dominator. ・ Draining Presence Removed. ・ New root ability - Mass Betrayal Generates chaos within the enemy s ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the target and up to 5 additional targets within 7 meters to suffer Death damage; they also lose 30 Power, Energy, or Mana equal to 3% of the Dominator s maximum mana each time they use an ability. This can occur up to 5 times over 15 seconds. Available at 51 points in Dominator. ・ Fixed a bug where pets spawned by Split Personality were not gaining benefit from the caster s Spell Power or Spell Critical Hit. ・ Split Personality The pets spawned now take 95% less damage from area effect abilities. ・ Accelerated Decay Now reduces melee and casting speed by 25%. ELEMENTALIST ・ Planar Expansion Corrected the description on the final rank of this branch ability. ・ Burning Ground Fixed a bug where Burning Ground could target locations the caster did not have line of sight to. NECROMANCER ・ Life Bane Increased the bonus for Undead pet damage to 0.6-3% per point spent in Necromancer. ・ Deadly Plague Fixed the damage bonus given to Plague Bolt. Deadly Plague now gives Plague Bolt a 20-100% chance to apply an additional stack of Deathly Calling. Each stack of Deathly Calling on the target increases damage dealt from Plague Bolt by 3%, to a maximum of 15%. ・ Death s Ally Corrected an issue where this increased all damage instead of only Death damage, as described. ・ Grave Rot Fixed a bug where Grave Rot could target locations the caster did not have line of sight to. PYROMANCER ・ Inferno Now triggers a global cooldown when used. ・ Burning Bright Increased the bonus to Fire damage to 0.4-1.2% per point spent in Pyromancer for PvE damage. PvP damage uses the previous 0.2-0.6% bonus. ・ PVP The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. STORMCALLER ・ Lightning Field and Charged Field now only check for stacks of Electrified applied by the caster. ・ Lightning Field Reduced base damage of this spell. ・ Forked Lightning Reduced base damage of this spell. ・ Static Discharge Can no longer affect a target more than once per minute. ・ The class mechanic UI for Electrify will now update properly if Lightning Field removes a stack of Electrified from an enemy. WARLOCK ・ Empowered Darkness Reduced Charge consumption and reduced cooldown to 30 seconds. ・ Defile Increased base damage. ・ Neddra s Influence Now increases the damage dealt by your Death DoT spells by 5-15%, plus an additional 0.5-1.5% for each point spent in Warlock. ・ Sacrifice Life Damage Can no longer be cast if Empowered Darkness is active. ・ Devouring Shadows Fixed a bug where Devouring Shadows could target locations the caster did not have line of sight to. ROGUE BARD ・ Motif of Regeneration Now considered a spell, and can be Silenced - consistent with other Bard abilities. ・ Fixed a bug allowing Coda of Cowardice and Coda of Distress to stack their effects in certain conditions. BLADEDANCER ・ Contra Tempo Fixed the effect tooltip to indicate that it increases the damage of the next three Combo Point generating abilities. ・ Deadly Dance Fixed a bug where applying Saboteur Charges to the target did not consume the Deadly Dance effect. INFILTRATOR [PvP] ・ Camouflage Fixed characters being knocked out of stealth when re-entering a Marksman s Pedestal. ・ Step Into the Shadows Fixed the cooldown being activated when using any stealth ability. RANGER ・ Killer Focus Damage bonus should be correctly applied to ranged weapons. ・ Prey on the Weak Fixed the buff triggered by this ability not being removed when the character dies. RIFTSTALKER ・ Shadow Stalk Fixed a bug where this would sometimes be available while under control effects it cannot break. ・ Shadow Assault, Shadow Blitz Now properly affected by damage modifications from buffs and debuffs. SABOTEUR ・ Remote Clipping Fixed a bug for the tooltip of Detonate where the range was being increased by 1 meter instead of 2 meters. WARRIOR BEASTMASTER ・ Fight As One Now increases the chance of a critical hit by 5-15%, and increases melee damage by 15-45%. Duration increased and cooldown reduced. ・ New ability - Companion s Call Makes the next pet summon ability instant-cast. ・ Greater Primal Companion Claw Swipe Fixed a bug causing this to occasionally only hit one target. ・ Fixed some bugs with the icon display for Summon Greater Primal Companion. CHAMPION ・ Destroyer s Bearing Now increases the damage of all ability attacks, not just attack point-consuming abilities. ・ Two Handed Specialization Now named Weapon Specialization and enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. ・ Deadly Strikes Now increases the damage of attack point builders by an additional amount for each point spent in Champion over 30. ・ Bash To better match up with other interrupts, the cooldown has been increased to 8 seconds and Power cost reduced to 10. PALADIN ・ Warden s Protection Will no longer be removed when the affected player changes zones. ・ Face Slam To better match up with other interrupts, the cooldown has been increased to 8 seconds, damage reduced slightly, and Power cost reduced to 10 Power. ・ Improved Paladin s Devotion Fixed a tooltip bug that reported the wrong amount of cooldown reduction on Paladin s Devotion. Tooltip now properly shows a cooldown reduction of 10-20 seconds. This is a cosmetic fix only. PARAGON ・ Procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind can no longer critically hit. ・ Teaching of the Five Rings Now enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. ・ Way of the Mountain The damage boost to follow-up attacks has been increased. ・ Paired Strike Now deals Air damage instead of Physical damage. Now causes the next 3 follow-up strikes to critically hit. ・ Strike Like Iron Boosted damage increase to 20-50%. ・ Deadly Grace Now deals damage based on how many soul points have been spent in Paragon. When Deadly Grace is first available it provides the same bonus it previously did, and increases from there as more points are spent in the Paragon soul. ・ New 51-pt ability - Swift Blades 30 second duration, 25 second cooldown self buff. Consumes attack points and increases the damage done by auto-attacks by 45-135% based on the number consumed. ・ Strike Like Iron Moved to a 38 point root ability. ・ New root ability - Reaping Harvest Available with 2 points spent in Paragon. Attack point consuming ability that requires dual wielding. ・ Path of the Wind Now requires the Paragon to be dual wielding. ・ Way of the Wind Now triggers a second weapon attack after using any attack ability that requires dual wielding. Now deals its damage as Air damage rather than Physical. ・ Flinching Strike To better match with other interrupts, the damage is no longer based on weapon damage, cooldown reduced to 8 seconds, and Power cost has been reduced to 10 Power. ・ Bend Like the Reed In addition to enhancing Parry, now also increases the damage done by attacks that require dual wielding. To support this change and put this in line with similar finishers, the cooldown has been increased to 1 minute. ・ Thread the Trees Fixed a bug where Thread the Trees could hit through walls and other line of sight-blocking objects. RIFTBLADE ・ Due to the below changes, characters with soul points spent in Riftblade will receive a free soul respec. ・ Avatar of the Rift Increased the attack power bonus to ability attacks. ・ Elemental Touch Now does damage based on a percentage of Attack Power, which increases based on the number of soul points spent in Riftblade. ・ Enhanced Burst Now a 3-point branch ability that increases damage by 10-30%. ・ New ability - Empowered Strikes Tier 5 branch ability, enhances auto-attack damage by a percentage of your Attack Power. The percentage is increased based on the number of soul points spent in Riftblade. ・ Rift Storm Reduced cooldown to 2 minutes from 3. Fixed a bug causing different icons to appear in game compared to the Soul Tree version. ・ Fiery Burst Should now reliably trigger Enhanced Burst. ・ Riftwalk Fixed a bug causing this ability to not break stuns. Now deals damage to the enemy. Due to this there are now multiple ranks of Riftwalk which can be trained at your nearest Warrior trainer! ・ Improved Riftwalk Now enhances the damage dealt by Riftwalk in addition to reducing the cooldown. ・ Surging Energy Fixed a case where this could sometimes not trigger. VINDICATOR [PvP] ・ Advantage Tooltip changed to more accurately describe what the ability does; increases the chance to get a critical hit by 1-5%. VOID KNIGHT ・ Disrupt Now increases casting time of spells by 25%. ・ Furious Rage To better match up with other interrupts, the cooldown has been increased to 8 seconds, and the ability damage is no longer based on weapon damage. WARLORD ・ Intimidating The debuff tooltip should now actually work. ・ Fixed a typo in the Warlord Soul tooltip. Next ZONES FREEMARCH ・ I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. ・ Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD ・ March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. ・ Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK ・ Neutral NPC hubs in Iron Pine Peak now all have Healers available. ・ Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. ・ Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. ・ Epov Itol no longer drops the unused item, Ballad of the Dragonians. ・ The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. ・ Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS ・ The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM ・ Tavril Plaza has a new epic civic centerpiece in it! ・ Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. ・ Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE ・ The Guardians have established a new wardstone at Stonecrest! ・ Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH ・ Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. ・ Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. ・ The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. ・ The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! ・ Firebrand, Pass It On Quests should now give proper credit. ・ Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. ・ Stormborn Quest should now work much better while in a party. ・ Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. ・ Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. ・ The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. ・ It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND ・ Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. ・ Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. ・ Fish and other creatures have lost their taste for chewing on poor, drowned Darf. ・ Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. ・ Secrets of the Sands Improved availability of discarded waste for this quest. ・ Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. ・ The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR ・ A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS ・ Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS ・ Dungeon portals now show additional visual effects when Expert difficulty is selected. ・ Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE ・ Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS ・ Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] ・ Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. ・ These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. ・ No mechanics have been removed. ・ We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! ・ Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] ・ Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. ・ Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH ・ Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE ・ Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. ・ Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] ・ Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT ・ Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. ・ Atrophinius Corrected the loot table for this boss. ・ Added voiceover for Alsbeth in Expert Runic Descent. ・ Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS ・ The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. ・ Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. ・ Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. ・ Warfront daily quests are now synchronized for Guardians and Defiants. ・ Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. ・ If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. ・ Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. ・ Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. ・ Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. ・ Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. ・ Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. ・ The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING ・ Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. ・ Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. ・ Foraging on plants now has a chance to provide 4 drops instead of 3. ・ Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. ・ Reduced the minimum Foraging skill requirements for the following plants - Creeperbrush 30 [previously 35] - Krakenweed 60 [previously 70] - Tattertwist 140 [previously 145] - Drakefoot 180 [previously 185] - Bloodshade 200 [previously 220] ・ Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. ・ Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. ・ High-level Apothecary recipes have had their costs re-evaluated - Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. - All Vial recipes now produce a quantity of 4. - Heroic Healing Philter recipes produce a quantity of 3. - Panacea recipe crafts a quantity of 3. - Elixir of Impunity recipe produces a quantity of 2. ・ Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. ・ Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. ・ Outfitter cloth quest starter items now only drop for Outfitters. ・ Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. ・ A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. ・ Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . ・ Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. ・ The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. ・ Fixed an inpenetrable typo in some augmented item names. ・ Sanctum weekly crafting quests now show up under the proper quest log category. ・ Fixed salvaging of cloth armor giving incorrect results. ・ Diluted Siltreaver Venom can no longer be Runebroken. ・ Artificer supply bags should now give the correct bone loot. ・ Noble Rifle can now be Runebroken or Salvaged. ITEMS ・ Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. ・ Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. ・ The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. ・ Gloamsilk Poison now actually has an effect. ・ Ritualist s Band now has Wisdom instead of Strength. ・ Foe of the Aelfwar (wand) now has Wisdom instead of Strength. ・ Adriana s Tumbling Deflector tooltip has been corrected. ・ Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. ・ Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. ・ Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. ・ Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. ・ Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. ・ Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. ・ Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. ・ Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. ・ Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. ・ Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. ・ Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. ・ Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. ・ Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. ・ Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. ・ Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. ・ Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. ・ You can no longer waste dyes trying to color Ring items. ・ Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. ・ Chausses of Relentless Life now have proper class restrictions. ・ Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. ・ Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! ・ Verdant Archbow tooltip now properly displays its damage values. ・ Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. ・ Sword of Reverent Fear now has Endurance instead of Strength. ・ Celestial Flameshard s effect now uses your Block stat. ・ The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. ・ Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. ・ The Sacred Heirloom of Eth is now Epic in rarity. ・ Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. ・ Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS ・ New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! ・ Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. ・ Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. ・ Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. ・ The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . ・ Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. ・ Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. ・ Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. ・ A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. ・ Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS ・ Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. ・ /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. ・ You can now ignore all duel requests via a toggle on the Combat settings window. ・ Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. ・ Added a display option to always show raid member overhead names. ・ The and / keys can now be re-bound, if desired. ・ Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO ・ New alert sound when your LFG queue pops! ・ Added an audio cue for your pet dying in combat. ・ New Raid Warning sound added. ・ Added a notification sound for when the Accept Resurrect confirmation window pops up. ・ A unique sound now plays when you loot an item that offers a quest. ・ Transferring items into your bank via right-click now plays a sound. ・ Fixed armor colors displaying oddly when inspecting a character. ・ Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. ・ The sound for /chicken now plays only one time at the beginning of the animation. ・ Added some variation to combat hit/injury noises so combat sounds have more variety. ・ Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. ・ Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. ・ NPC creatures in the process of spawning should properly show their spawn-in animations! ・ Buffed up Plate armor - now with more shiny! RIFTCONNECT ・ Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. ・ Logging out now cancels YouTube encoding and uploading. ・ Added keep me logged in checkboxes for social networks. UI/SETTINGS ・ Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). ・ Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. ・ The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. ・ The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. ・ Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. ・ The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! ・ UI animations for items dropping into your bags no longer queue up and will play immediately instead. ・ Fixed an issue with portrait lighting sometimes appearing too dark. ・ Added available keybindings for clearing your primary target, and clearing all targets. ・ Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. ・ Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. ・ Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. ・ Very long names on target portraits are now truncated. ・ Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. ・ Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. ・ Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. ・ Updated the Plaque of Achievement icon so it s easier to see stack counts on them. ・ We now have abbreviations for very large hit points displayed when showing percentages on the health bar. ・ Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. ・ Non-Ancient Wardstones should no longer display Ancient Wardstone details. ・ Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. ・ Sending cash through the mail now only accepts up to two digits for values of gold and silver. ・ You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. ・ Chat window positions will no longer change when selecting Default in Edit Layout mode. ・ Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. ・ The LFG interface should no longer flicker when things update. ・ There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT ・ If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. ・ Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. ・ Improved streaming for fewer framerate hitches when running through the world.
https://w.atwiki.jp/riftinfo/pages/276.html
RIFT 1.7 - 2012/02/01 == FEATURES ==LEVEL 45+ ITEMIZATION ADJUSTMENTS DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS PVP UPDATES PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT PVP EQUIPMENT UPDATES WARFRONTS - NOW WITH MERCENARIES NEW CHARACTER CREATION UPDATES USING A PRESET BUILD SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS ADDITIONAL NEW PLAYER IMPROVEMENTS ASCENDED-LY EVER AFTER IN-GAME WEDDINGS GENERAL CURRENCY UPDATES RIFTS AND INVASIONS INSTANT ADVENTURE SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL SHAMAN WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORBEASTMASTER CHAMPION PALADIN PARAGON RIFTBLADE VOID KNIGHT ZONESDROUGHTLANDS EMBER ISLE GLOAMWOOD SCARWOOD REACH SHIMMERSAND STILLMOOR STONEFIELD DUNGEONS, SLIVERS, CHRONICLES, RAIDSCADUCEUS RISE DARKENING DEEPS DROWNED HALLS GREENSCALE'S BLIGHT [Raid] GREENSCALE'S BLIGHT THE FALLEN PRINCE [Chronicle] HAMMERKNELL [Raid] ITEMS CRAFTING ART AND AUDIO UI/SETTINGS == FEATURES == PvP Prestige updates, PvP Planar Attunements, and Warfront Mercenaries, oh my. Check out the PvP Update sections for a lot of info on the latest in RIFT PvP. Sweeping changes have come to the progression of gear at levels 45+. See ITEMIZATION ADJUSTMENTS, below, for details. No matter who you are, you now have twice as many Expert Dungeons to play in! The two tiers of Expert Dungeon difficulty have been combined into one. The new Soul Preset system is now available for use by all players, old and new. Check out USING A PRESET BUILD for info on how you can use the new, optional Purposes to try out new specs. Playing RIFT with that special someone? Maybe you d like to propose at the top of the Stonefield waterfall? IN-GAME WEDDINGS are now available for Ascended. A new Chronicle appears! Grab a friend and disguise yourself as Endless Cultists to infiltrate and sabotage Alsbeth s plans within the River of Souls! The Master Mode of Caduceus Rise is now available for the conquering! A sixth role is now available for purchase! KNOWN ISSUE Augmented items are getting some incorrect positive and negative bonuses with the 1.7 version. This is being fixed and the bonuses received from Augments should be returning to 1.6 values shortly. LEVEL 45+ ITEMIZATION ADJUSTMENTS With this patch we re focusing on improving gear progression in endgame content. The goal is to create a smoother high-end item progression and to ensure level 50 players can be competitive in either/both PvE or PvP with a clear route of content to upgrade through. The following improvements are being implemented toward this goal Content tier adjustments to better match with the items granted - Intro 50 content level 50 Dungeons, Chronicles, Rifts, and Zone Events. - "Tier 1" Expert Dungeons, Ember Isle, early Prestige Ranks, Expert Rifts, and Zone Events. - "Tier 2" Master Dungeons, entry Raids and Slivers, mid-Prestige Ranks, Raid Rifts, and Zone Events. - "Tier 3" Difficult Raids and Slivers, high-end Prestige Ranks. Items will improve consistently between tiers of content, instead of having small improvements early on followed by huge power jumps in later tiers. The overall power of a new level 50 character will be increased slightly, and the power differential for items between 50 and top-tier content will progress more evenly. DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS The biggest change in support of the above progression is the combining of Expert Dungeons to a single difficulty tier, which impacts both gear dropped as well as LFG reward categories. The rest of the level 50 Dungeons and Chronicle content will be getting minor balance tweaks and major itemization adjustments. After these changes, the difficulty and rewards from content should be clearer between Chronicles/Level 50 Dungeons and Expert Dungeons. PVP UPDATES In the ongoing effort to more appropriately match up characters of different ranks, and give a smoother entry to high-level PvP, we will be revamping the existing Prestige system in 1.7. The Prestige system has expanded from 8 ranks to 40 - existing ranks will be converted to the appropriate rank on the updated scale. Bolstering is now enabled for level 50 Warfronts. Players entering a level 50 Warfront below Rank 13 will have their stats boosted to be more effective for both rank-appropriate and mixed-rank Warfronts. Marks of Retribution gained from closing PvP Rifts and completing weekly quests are now consumables that grant 1600 Favor. Existing Marks of Retribution have been converted back to Favor at 1600 Favor per Mark. Players who find themselves exceeding the current Favor cap after the conversion will need to spend that excess Favor and get below the cap before more can be earned. Reinforced Crystallized Insight is now available for purchase from Girdoom in Meridian and Templar Zim in Sanctum. These consumables grant 100,000 Planar Attunement experience at a cost of 15,000 Favor. PvP Rifts To encourage open-world PvP hotspots, only one PvP Rift can now be active at one time across all zones. Sealing a PvP Rift now grants a buff to your entire faction, Prismatic Glory , which increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 10, as well as increasing Prestige, Favor, and Planar Attunement experience gains by 5%. Removed grey-item drops from player corpses, and significantly increased coin drops. PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT With 1.7, the PvP-specific Souls have been converted into a Planar Attunement-based character enhancement. A large amount of Planar Attunement experience is granted each time you gain a Rank in PvP. Yes, this will be granted retroactively for ranks already gained. The Achievement, I ve Got Soul and I Am a Soldier" is now a Legacy Achievement. PVP EQUIPMENT UPDATES We have made changes to Armor Mitigation in PVP to address a disparity between Physical and Elemental defenses. This will result in characters with high Armor Mitigation for their Calling at level 50 having the mitigation reduced in PvP and being hit by Physical attacks for damage values closer to current Elemental damage values. Removed Rank requirements from all PvP armor sets. You still need to purchase sets sequentially, but the limiting factor is now total Favor gained rather than rank. PvP weapons and Synergy Crystals will still require specific ranks to purchase and equip. PvP Synergy Crystals have a reduced notoriety requirement to equip. A new set requiring Rank 40 and Revered with the Order of the Eye or The Unseen has been added. The previously-Rank 3 and Rank 4 gear is now available without prior purchase requirements. The previously-Rank 7 and Rank 8 armor has been upgraded to include Vengeance, and the amount of Critical Hit on it reduced slightly. Increased the amount of Valor provided by all PvP armor sets. Added Valor to PvP set weapons. PvP Armor merchants now stock Bows for Defiants and Guns for Guardians. Rank 25 and Rank 36 Two-Handed Swords now available for Defiants. PvP One-handed Axes are now available for Guardians and Defiants at rank 1, 12, 25, and 36. Rank 25 and 36 Two-Handed Axes are now available for Guardians. PvP Armor set merchants now display items filtered by Calling. Filtering can still be disabled if you d like to purchase items designed for other Callings. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to equip. WARFRONTS - NOW WITH MERCENARIES In order to reduce queue times to as near-zero as possible, players may be added the opposing faction s Warfront team as a "Mercenary". Queue for Warfronts as normal and you may be assigned as a Mercenary when the Warfront map loads. You ll receive a Mercenary buff and on-screen callout and will be placed as part of the opposite faction s team. Coin is now granted for completing Warfronts. Damage dealt by your pet is now included in your leaderboard totals. Warfronts The quests given in Port Scion are now automatically removed when your character leaves the Warfront. Warfront Stockpile - Black Garden The leaderboard now displays the number of stones you ve carried throughout the game properly. REALLY IMPORTANT NOTE The changes below are in addition to the existing Soul and Role system and do not replace the current way Soul specs work - they are intended to make it easier for old and new players alike to become familiar with different potential specs and gameplay they may not have tried before. Think of them like guidelines; those of you more familiar with the Souls and abilities you want to use can continue to customize and swap things in and out at will. NEW CHARACTER CREATION UPDATES The Calling selection screen now calls out which roles a Calling is able to potentially fill - Tank, Damage, Healing, Support. After selecting a Calling, characters will be required to choose a “Purpose” (Preset Soul Combination) during character creation. Each Purpose will start out with a preset combination of souls, abilities and equipment. Players will have the opportunity to preview these before the character is created. New players can also preview what their character would look like in a variety of armor ranging from starting gear to epic endgame appearances! If you use the Randomize button after making changes to the character you are creating, there s now a warning prompt before it changes any settings. Updated the character selection screen with faction-sorted and colored Character listings. USING A PRESET BUILD Players always have the choice to make a custom build, or to play as one of the supplied preset builds. Preset builds will have a fixed progression path which can be previewed when you open the Soul Tree window. Characters with unspent Soul Points who are using preset souls will be guided to purchase specific abilities in the Soul Tree that are appropriate for their level. Players can view additional helpful tips and guides about their Purpose (and other available Purposes) by clicking on the Purpose button in the soul tree. At any time, a new character can spend their Soul Points in a non-highlighted ability or swap out a Soul with 0 points spent to further customize their spec. Doing so will set your Purpose to custom and remove the highlighted progression path. You now have access to all Souls from your Calling at level one, which means experienced players can immediately customize their starting Soul spec if they choose to not use the presets. SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS When you open the Soul Tree you should see a window that looks pretty familiar! On the Soul Tree UI is a new button showing which Purpose is currently selected - this displays Custom for existing characters with their own specs set up. When viewing a Role that has 0 points spent in Souls, the Purpose button at the top of the UI can be used to view a list of preset Purposes that you can choose from to help set up your character s spec. Purposes are a combination of 3 Souls that have a highlighted ability progression path to suggest where to next spend Soul Points. When checking out Purposes, you ll see a description of what the spec is, some tips, and some important abilities for that particular combination. Selecting a Purpose will slot 3 souls into the Soul Tree UI and start showing the next suggested ability to spend points in. The Preview button at the top of the Soul Tree will place outlines around the abilities the Purpose will ultimately recommend through level 50. AT ANY TIME A Soul with 0 points spent can be exchanged with any other Soul, just like it works currently. AT ANY TIME You aren t forced to spent points only where the Purpose is suggesting - you can spend points in a non-highlighted ability and it will set your Purpose to Custom and stop highlighting abilities in the Soul Tree. Existing characters will receive any Souls they may be missing with this update. ADDITIONAL NEW PLAYER IMPROVEMENTS The number of aggressive monsters in Terminus and Mathosia have been reduced. Monsters in Terminus, Mathosia, Silverwood, and Freemarch have had their agro radius and run speeds adjusted. This will allow players to avoid surprise “Aggro” and flee combat easier when they get in over their heads. The hit points and damage dealt has been reduced on normal mobs from levels 1-17. A number of help tips have been updated to be easier to understand. ASCENDED-LY EVER AFTER IN-GAME WEDDINGS With 1.7 comes the introduction of in-game marriages and instanced wedding gatherings! See the Marriage Coordinators in Meridian or Sanctum to purchase rings you can use to tie the knot with your chosen. Both parties must agree to the marriage and can also choose to dissolve it at will. Marriage Coordinators also sell invitations, costume items, and other goodies for use with the new wedding instances! You can invite friends to join you for your very own wedding ceremony and resulting party. Using the wedding instances is not required for marrying another character. For detailed instructions on in-game marriage and what you can do with the wedding instances, see the Wedding Planner book also available through the Marriage Coordinator. As a note of caution, Dwarven weddings can get pretty rowdy! You may see your PvP flag turn on when entering the Dwarf-themed wedding instance. Being married in RIFT is meant to be an expression of partnership, and does not provide any additional gameplay benefit. You can see who a character is married to by inspecting them, but that s it! Interested in participating in a Valentine s Day world-record-setting event for the most marriages during a 24-hour period? See details on the blog at http //community.riftgame.com/en/2012/01/25/save-the-date-get-hitched-and-be-part-of-a-world-record-this-valentines-day/ Added an option to automatically decline all marriage proposals under Misc options. GENERAL A sixth role is now available for purchase! You know all those times you hit Leave Party instead of Ready Check ? Yeah, Leave Party got moved down to the bottom of the menu list. Increased the available Wardrobe slots to 5. Wardrobe slots now have toggles for armor visibility in that slot. Conversely, removed the Options entries for hide helmet and hide shoulderpads - if you currently have these enabled, your wardrobe slots will default to hiding these armor pieces. Newly acquired Abilities will now be displayed in a special pop-up UI window at the time they are learned, making it easy to drag new abilities directly to your hotbar or cancel them from the list if you don’t want to place them at that time. Added a new Lock XP checkbox to the Interface Misc settings pane. Checking it will stop your level 1-49 character from gaining experience until it is unchecked. Characters at the level cap and trial characters cannot lock their experience. You can now choose to disable auto-weapon-sheathing with a new Settings option Interface Misc Disable Auto Sheaths. You can now use the command /interact to interact with an NPC you have targeted if you are unable to right-click it. The maximum water depth that you can ride your mount in has been increased and made consistent across all player races. Female Dwarves should notice the biggest overall boost, while Bahmi males should see only a slight difference. Doubled the duration and removed the 2 minute cooldown on Omen Sight and Quantum Sight. The background color of target casting bars now correctly indicates their interruptible (blue) or non-interruptible (gold) status during cast time for channeled abilities. You can now split stacks in your bank even if your inventory is full. Dismiss Pet no longer cancels Veteran Reward Vendors or Personal Bankers. Applying a rune to an item now only pops a confirmation prompt if you will overwrite an existing rune. Fixed an issue that could cause a quest-giving item to stop offering the quest, even though it hadn t yet been accepted. Weekly Guild quests for Mining have been adjusted to require more raw ore and fewer gems. The guild perk Blood Thirsty will no longer be removed by triggering Killing Spree. Ascended Powers The Defiant Aura Augmentation and Guardian Holy Champion quests no longer require you to stand right by the questgiver to advance the quest. CURRENCY UPDATES Added Eternal Crystallized Insight, a new item that grants 100,000 Planar Attunement experience when consumed. Expert Dungeon, Raid, and Planar Goods merchants will now sell Eternal Crystallized Insight for their respective currencies. Players can now visit the Crafting Specialty Goods merchants to exchange Artisan Marks for Master Crafter Marks. You can now purchase Augment boxes for Artisan Marks instead of Planarite from the Crafting Specialty Goods merchant. Augment boxed now award special stat and dual-stat Augments more frequently. Added Exceptional Augment Boxes that contain Epic Augments to the Crafting Specialty Goods merchants. RIFTS AND INVASIONS Zone Events on Ember Isle now also grant Inscribed Sourcestone when event objectives are completed. Only players who have contributed during each event objective will receive these rewards. Some of the less difficult objectives will not be awarding Sourcestone. In order to maintain the same overall total Inscribed Sourcestone granted, the amount obtained from Colossi kills has been reduced. Rift-type content now takes gear into consideration when scaling, and will be slightly more difficult in the presence of highly geared characters. Puresource type reward containers now stack to 99. Fixed level requirements on various level 20-29 Earth Rift rewards, and some general 30-39 Rift rewards. The Invasion commander, Hardshell Nightmare, will no longer off itself after spending only a short while on Telaran soil. Guild Quest Upping the Ante Should now always give credit if a Rift is closed by a guildmember. INSTANT ADVENTURE Additional Planar Attunement experience is now granted for level 50 characters doing Instant Adventure. If an Adventure Group is waiting for a new chain of adventures to start, the teleport invitation for new group members now waits for the start of the next set. SOULS Planar Attunement Fixed a case where weapon-based stat bonuses from Planar Attunement could be lost and not appropriately granted when changing equipment. Mage and Cleric abilities that are low-ranked compared to your level now always use the ability cost of one rank below the max currently available to you. This won t change costs for characters who ve trained up their abilities to current rank as they level. Mage Charge is now reset to zero when changing roles. Fixed an issue causing some abilities that increase outgoing damage to combine with each other incorrectly. Characters will no longer be taken out of stealth when their guild increases a passive Perk. Mounting now cancels auto-attack, preventing you from accidentally dismounting due to an attack firing. Many tooltip clarity updates for abilities on Souls. CLERIC Reduced the mana cost of Area-of-Effect Heals. CABALIST Curse of Discord Fixed the durations on ranks 1-7. Dark Passage Now teleports 10 meters forward. DRUID Eruption of Life Now triggers off of any damage. Faerie s Favor Now instant-cast. Increased the healing amount. Now affects up to 4 additional party or raid members within a 20 meter radius if cast by the Greater Faerie. Faerie Healing Increased the amount healed. Fury of the Fae The Satyr will now autocast this even when out of combat. Mead Rush New ability usable by the Satyr. The Satyr charges at the enemy for a damaging strike. 10 second cooldown. Also, MMMEEEAAAADDD!! Trickster Spirit, Slothful Spirit, Spiteful Spirit These have all been changed to spells that deal Earth damage at a 30-meter range. INQUISITOR Clinging Spirit Can no longer get the ability effect without points spent in it. Corporal Punishment Duration is now 12 seconds. JUSTICAR Healer s Creed Now increases the healing you receive by 5-10%. Light Makes Right Now works properly immediately after being purchased. Rebuke Now works more consistently on different mob types in Dungeons and Raids. Reparation Now able to heal other party/raid members using Reparation. Healing from Reparation will not affect players with Mien of Honor currently active. Reprieve Increased the bonus from Spell Power. PURIFIER Divine Cascade Ability removed. Gathering of the Ancestors New spell available at 38 points. Places an absorption shield on up to 10 party or raid members within 35 meters. Cannot be applied again on the same target for 20 seconds - this is a separate ability blocker from the Ward of the Ancestors single-target shield. 30 second cooldown. Rise of the Phoenix New spell available at 44 points. Resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Surging Flames The triggered heal now has a 20 meter radius. Item Asphodel s Purifier Crystal 4-piece bonus now reduces damage taken by 7% for 10 seconds. This effect now overwrites and cannot be overwritten by Protect the Flock. SENTINEL Empowering Light Removed the pretty pointless range displayed on this ability - it s a PBAE, and remains a PBAE. Healing Communion, Healing Benediction Both spells now have a 20-meter radius. Life s Return Cooldown is now 5 minutes. Marked by the Light Now has a 15-meter radius. SHAMAN Battle Charge Reduced cooldown to 10 seconds. Brutalize Now deals 30-60% of Massive Blow s damage over 10 seconds. Reduced maximum stack size to 3. Dauntless Courage Now affects all melee damage. Ekkehard s Invocation New ability available after spending 15 points in Shaman. Instant-cast ranged spell that deals Air damage. Favored of the Valnir Now increases the duration of Lightning by 4-8 seconds, causing increased damage on each additional tick. Vengeance of the Frozen Earth Ability removed. WARDEN Cascade No longer has a mana cost. Deluge Will no longer generate infinitely-looping visuals in some cases. Healing Showers, Orbs of the Tide Both abilities now have a 20-meter radius. Healing Cataract Now has a 25-meter radius and affects up to 10 party or raid members. River of Life New spell available at 44 points; resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Ripple Now has a 20-meter radius. Tidal Resonance Fixed this ability not expiring correctly. Waterjet Reduced the benefit given to this spell by Spell Power. MAGE ARCHON Pillaging Stone The debuff portion of Rank 1 no longer persists through death. Flowing Sand Now provides the movement speed debuff even if the target is immune to the Snare portion. Reduced the cooldown to 45 seconds from 2 minutes. CHLOROMANCER Wild Abandon Fixed a case where this ability could break certain boss mob roots and snares when it shouldn t be able to. DOMINATOR Degeneration Ability added to the Dominator soul, obtained at 10 points. Now has a 15 second cooldown and can affect NPCs. Disorient The stun portion no longer persists through death. Incompetence No longer persists through death. ELEMENTALIST Icy Carapace Fixed a bug causing this ability to not work correctly when cast while Elemental Forces was active. PYROMANCER Burning Bright No longer gives separate bonuses for PvE and PvP. Cinder Burst Damage now reduced by 15% in PvP, instead of a 20% reduction. Fulminate Damage now reduced by 15% in PvP, instead of 20%. Inferno Now gives 10 Charge when cast. Lockdown Will now debuff the enemy, increasing the Fire damage they take, even if they are immune to the Snare portion. STORMCALLER Absolute Zero Fixed this causing more than one next cast of Icicle or Arctic Blast to cause a root effect. Electrocute The knockback should no longer occasionally fail. Flash Freeze This will now deal damage even if the target is immune to the root portion of the ability. Lightning Burst No longer has a damage penalty in PvP. Storm Shard Fixed an edge case where Storm Shard wouldn t apply the critical hit damage bonus. Fixed an issue where damage from Hailstorm and Eye of the Storm could be blocked by abilities like the Chloromancer s Wild Abandon. WARLOCK Item Nyx s Warlock Crystal Updated the 4-piece set bonus. It now reduces the cooldown of Empowered Darkness by 15 seconds, and casting Defile increases the total damage of your damage-over-time effects by 15% for 20 seconds. ROGUE ASSASSIN The Attack Power contribution to the damage from Poisons has increased. Expose Weakness Fixed a bug where the damage increase from Exposed Weakness was not applied to all three stacks of Serrated Blades damage. Leeching Poison The Attack Power contribution to the healing from Leeching Poison has increased. BLADEDANCER Blade and Fury Your Quick Strike and Precision Strike increase the damage of your next Keen Strike by 10-20%, up from 5-10%. Blade Finesse Functionality changed. Now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks using melee weapons. Combat Expertise Functionality changed. Now increases the Attack Power bonus of your Combo Point-generating abilities by 5-25%. Combat Culmination Functionality changed. Your Finishers cause Physical attacks to ignore 1-3% of the target s armor per Combo Point for 10 seconds. Deadly Dance Can now be triggered by Compound Attack. MARKSMAN Strafe The buff effect can no longer be purged while channeling. NIGHTBLADE The Attack Power contribution to the damage from weapon enchantments has been increased. Dusk to Dawn This is no longer a channeled ability but a straight damage-over-time ability. Now awards 2 Combo Points when used and does not give additional Combo Points per second. Energy cost reduced to 45 from 60. Cooldown reduced to 45 seconds from 1 minute. Damage has been reduced. RANGER King of the Jungle Now increases pet damage by 20%, increased from 10%. For every point in Ranger above 21, increases pet damage by 6% - increased from 3% per point. Feral Aggression Increases Critical Hit chance and also pet damage by 100% for 15 seconds. Cooldown reduced to 1 minute from 2. Pin Down Cooldown reduced to 1 minute from 3. Diffuse Cooldown reduced to 1 minute from 2. RIFTSTALKER Shadow Stalk Using this ability should no longer put both the player and the target into combat. Rift Barrier The damage shield from Rift Guard now only reflects damage from the first tick of a DoT, in line with other damage shields in the game. Planar Vortex The damage from Planar Vortex now takes the Riftstalker out of stealth. WARRIOR Power regeneration rate has been increased. Disarm abilities now properly block abilities that require either Ranged or Melee weapons. Bash, Furious Rage, Flinching Strike, and Face Slam no longer have multiple ranks to upgrade. BEASTMASTER Calming Influence Now obtained at 20 points in Beastmaster. Now puts a single target to sleep for 45 seconds - the target must not be in combat at the time of the effect. Any damage on the target removes Calming Influence. Only 1 target can be under Calming Influence at a time. Primal Rage - New Ability Increases the damage of attack abilities for the Beastmaster and their pet by 7% per Bleed effect on the target. Duration is increased by the number of attack points when used. Obtained at 44 points in Beastmaster. Enraged Companion Aura now grants a 7% bonus, increased from 5%, and overwrites the Reaver s Enraged Essence. Buff effect should no longer stick around after the pet is dismissed. CHAMPION Slayer s Bearing Now properly works with AoE attacks. Removed the reduced PvP effectiveness from Soldier s Bearing and Weapon Specialization. PALADIN Aggressive Block Now properly triggers Rising Waterfall. Preservation No longer prevented from being cast on a Paladin after the original target removes it. No longer causes you to enter combat. PARAGON Deadly Grace Fixed a bug causing Deadly Grace to deal less damage than it should. Force of Will Fixed a bug causing Force of Will to not effect AoE attacks. As a result, the critical hit damage bonus of all attacks has been changed to 3-10%, down from 10-30%. Rising Waterfall Will no longer immediately break the buff granted by Surging Energy when it critically hits. Can now trigger from Paladin s Aggressive Block. Removed the reduced PvP effectiveness from Teaching of the Five Rings. RIFTBLADE Stoneshield No longer causes the next ability to miss; instead, the next ability used on you will deal no damage. It also no longer triggers off of abilities the Riftblade used on themselves. VOID KNIGHT Spell Sunder Now checks for line of sight. Surge No longer ignores line of sight for threat generation. ZONES DROUGHTLANDS A new porticulum has been constructed in Fallback! Thwarting the Emberlord Fixed an issue that could cause this quest to not reset properly. EMBER ISLE Anchors to the Depths Fixed the placement of Shrines to Ithkus that were hiding under the sands. Crawl No More The catapults should no longer be stuck in a fired position when the catapult has an active target. Drakes in the Drift There is now a teleporter to the base of the Kelari tower when the quest is completed. Feline Intervention Fixed an issue causing the Corrupted Wildstalkers to not despawn correctly if left unconscious. Pyrkari at Large Fixed an issue where the pyrkari would sometimes not despawn when brought to the cages. The lasso effect now also leaves the pyrkari if the player who lassoed them dies. Raw Recruits The reset time for the Shamblers has been significantly increased. Recluse Wrangling The devour ability of the Recluse can now consume multiple spirits at once. Returning the Spirit Fixed a case where players would be unable to obtain the Blessed Water. Science Under Pressure There s now a higher chance for the Smoldering Piles to appear in larger numbers. Stavel will also leave properly if his timer runs out. The Nexus Infusion ability no longer works on the Bazaars in Ember Isle during the In Golden s Grasp event, since it doesn t actually do anything for them. Added a tutorial tip for new arrivals to Ember Isle that gives a heads-up about the potential difficulty of content on the island. GLOAMWOOD A new Guardian porticulum has been completed in Gloamwood at Tearfall Run. Notoriety items for the Waykeepers will no longer drop for Defiants. Dead Water The mobs inside the cave you enter on this quest now have a longer respawn time. SCARWOOD REACH Fall of House Aelfwar Quest should no longer get blocked sometimes by a nearby foothold. A Temporary Solution Players can now get a Pinch of Sourcestone Powder at any time while on this quest. SHIMMERSAND Additional NPCs in Shimmersand grant a small amount of Dragonslayer Covenant reputation when killed. STILLMOOR Monster Hunter of Stillmoor Now has additional item rewards available. One With Nature The Aelfwar House Signet item is now properly removed from players when this quest is completed. Additional NPCs in Stillmoor grant a small amount of Order of Mathos reputation when killed. The zone event The Blight should now properly award Glowing Puresource for participants who are on the quests Shield of the Land or Frontlines of the Planes. STONEFIELD A Failure of Leadership Quest location markers for this quest have been corrected. Dead Drop The Earthmaul Ward quest objective should be easier to find. Notoriety items for Granite Falls will no longer drop for Guardians. DUNGEONS, SLIVERS, CHRONICLES, RAIDS Expert and Master Dungeons, Raid Rifts, Slivers, and Raids Reduced the critical hit damage bonus that most regular NPCs get when they critically hit a target with insufficient Toughness. In effect, non-tanks should be less likely to be absolutely gutted when taking a critical hit by a general-population NPC in these areas. Characters of level 47+ now have a choice between 3 Plaques of Achievement or a random blue-quality item when they complete a random standard dungeon via LFG. New epic-quality loot has been added to the Chronicles for Greenscale s Blight, Hammerknell, and River of Souls. Sub-bosses in the Greenscale s Blight Chronicle now drop Plaques of Achievement. New epic-quality loot has been added to standard Abyssal Precipice, standard Charmer s Caldera, and standard Caduceus Rise. End bosses in standard Abyssal Precipice, Charmer s Caldera, and Caduceus Rise now drop Plaques of Achievement when defeated. Targets marked by Raid leaders are now visible to players who join the raid after the mark occurs. If your invitation to teleport to an instance fails because it is full, group/raid members can now trigger the teleport prompt an additional time by re-zoning into the instance. Fixed a case where a raid member could be stuck with a ready check and be unable to initiate another if they were a leader or assistant. Fixed a case where a raid member logging in right at the completion of a ready check would cause incorrect results to display. Fixed an issue in which NPCs in Rise of the Phoenix ran slower than intended. Characters under the effect of any type of Mind Control ability are no longer able to enter new instances - Chronicles, Dungeons, Warfronts, Slivers, or Raids. While in a LFG-formed random Expert group for an instance you already have a normal lockout for, you no longer get locked from your random version if disconnected before the first boss. CADUCEUS RISE Cinderstorm s Molten Cinders beams now appear properly in additional attempts after a wipe. Fixed the achievement, Bloody Bothersome, that was triggering incorrectly in Expert mode. Expert The Rapid Assault achievement should now award properly in both Caduceus Rise and Upper Caduceus Rise. Increased Caduceus health. Slightly decreased the health of Erupted Core. Drastically decreased the health of Erupted Ember. DARKENING DEEPS Fixed some collision on Scarn s elevator shaft. DROWNED HALLS Players who have been polymorphed by Hydriss should no longer get pushed outside of the encounter area by the Tsunami ability. GREENSCALE S BLIGHT [Raid] Added runspeed buffs to Hylas, Aleria, and Infiltrator Johlen. GREENSCALE S BLIGHT THE FALLEN PRINCE [Chronicle] Shadow of Metamorphosis should now properly end if you leave the zone while under the effect. HAMMERKNELL [Raid] Runebone Sorcerers Silent Void ability no longer roots targets inside the effect for the entire duration. Darktide Serpents Brine Net ability no longer roots targets inside the effect for the entire duration. Population mobs in Hammerknell award Planar Attunement experience more consistently. Inquisitor Garau Fixed Arcane Porters failing to spawn in certain situations. ITEMS Several Akylios relic items now have proc effects. Some non-relic Akylios items have also been upgraded. Hammerknell trinkets have been improved slightly. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to purchase. Updated the description text on Marks of Ascension and Greater Marks of Ascension. Random Augment boxes purchased with Planarite have been moved to the Planar Voucher merchant and had their costs adjusted. The stun effect on Gale Mirror, Torrential Mirror, Storm Mirror, Cyclonic Mirror, and Tempest Mirror (Air Rift consumables) no longer work on NPCs that are immune to stuns. Fixed a bug where some items showed a Vanity category instead of Costume . The artifacts from The Heir of Hammerknell set should now be listed in the Auction House as Collectibles rather than Quest Items. Some old items related to quests that are no longer in the game are now displayed as grey-quality loot items rather than quest items. Abyssal Soulstone Fixed a bug causing this essence to not work properly for Warriors. Amplified Soulstone Now properly increases damage from Elemental Touch. Elder Chain Coif Now properly gives Spell Critical Hit rather than Physical Critical Hit. Golem Inductor Will now proc slightly more often. Isle Embrosia can now be re-sold to NPCs after the buyback grace period has expired. Lavaforged Helmet incorrectly had Block on it which has been removed - the points have been redistributed into Dodge and Parry. The Planar Conqueror armor set is now compatible with Blighted Synergy Crystals. Fixed several Planar Lens items that had their stats removed. Scarn s Hide is now tradable and can be sold. Shimmering Windstone Increased Dexterity. Adjusted the NPC sale amount of Staff of Eruptions and Searing Obsidian Dagger. Rising Crest No longer usable by Clerics. Vornia s Chain Spaulders, Notched Weapon, Maelforge Acolyte s Hat, and Maelforge Acolyte s Slippers now all have proper NPC sale values. Wind s Breath Now procs slightly less often. CRAFTING Crafting will now use items directly from your bank No need to swap a bunch of items around before heading over to the crafting stations! Artificer The recipes for Diamond Focus and Diamond Icon have been changed from consuming 8 Brilliant Diamond and 4 Jagged Lightstone; they now require 1 Brilliant Diamond and 8 Orichalcum Bars. Apothecary The recipe for Mighty Intelligence Serum now requires 2 Basiliskweed Stems rather than 4. The Apothecary recipe, Growth Brew, now requires 1 Eternal Planar Dust and 1 Tempestflower Stem (additional Eternal Planar Dust and Gnarled Core material requirements removed). Carmintium Spellcutter The recipe and resulting item have both been renamed to Orichalcum Spellcutter to match the actually-required materials. The recipes for Tormentor s Robe and Tormentor s Shoulders are now Bind on Pickup. Fixed several crafting recipes that had a skill requirement to learn the recipe that didn t match the skill required to craft the item. Expert Dungeon dropped recipes have had material requirements updated to reflect the increased power of the crafted items. ART AND AUDIO Smoothed out the appearance of shadows in the distance. Added proper ambience sounds to caves on Ember Isle. Reduced the volume of steam geysers on Ember Isle around Scaldwater Fields and Wellspring Flats. Fixed ambient volume in Droughtlands not being correctly raised/lowered by whatever your Ambient Audio volume is set to. Added some visual effect improvements for the low-quality renderer. Mounts have more audio variety at audio and are not so silent! UI/SETTINGS Right-clicking on the party pet raid frame when using Show Party As Raid mode now shows the proper right-click menu. Party member selection hotkeys (default F1-F5) now work properly when your party is displayed as a raid. Raid member UI should be a bit better with displaying the state of logged out or AFK members. Group leaders are now indicated in Raids. Fixed occasional tooltip titles getting stuck on-screen when a debuff appeared under the mouse cursor on the Raid UI. Set Leader, Promote Assistant, and Demote Assistant menu options are now available through the Raid UI right-click menu while in Warfronts. Promote Assistant and Demote Assistant menu options are now available in the right-click menu on target, party, or raid member displays. Fixed a bug where sometimes the LFG window would think you were in an Instant Adventure group when you were, in fact, not. Target tooltips now show Elite for group and raid encounter NPCs. Fixed a loot confirmation popup sometimes appearing if you were grouped while looting an already-owned container (like the Rift Loot bag). Fixed a bug causing the combat log to not show the caster of certain abilities. Guild Wall Fixed the scroll-to-top reset when deleting comments. Guild Perk reset charges are now shown in the Guild Bank currency log. Your current target is now indicated by an icon on the minimap and main map. The icon will show red, yellow, or green, depending on whether the target is hostile, neutral, or friendly. Fixed the receive item spam in the chat window when combining stacks between your inventory and your bank. Defiants should no longer appear on the Guardian tabs of a Warfront leaderboard if they joined the Warfront while you were viewing that tab. Fixed the Warfront UI window being blank while your character is mind controlled. Tracking of completed Artifact sets no longer turns off after a loading screen is displayed. The Artifacts tab now shows the rewards to be gained from displayed Artifact sets. Fixed the Artifacts tab disappearing from the character window for those crazy players who completed all Artifact sets! Planar Attunement experience rewards for Achievements are now shown on the Achievement UI. Switching Roles with the Soul Tree open will cancel any previewing of souls or soul point spending in progress that has not been saved. Added a new splash screen after leveling up displaying your level and soul points available. The display can be clicked on to open the Soul Tree window if you are out of combat. The Abilities listing in the menu tray now glows when you have untrained abilities. Tweaked the ability tooltips when mousing over abilities in the Soul Tree window; they now show ability stats like cooldown and mana costs in the tooltip. Tooltips now properly display whether an ability is a ranged or melee effect based on the ability s use range and not general category. Tooltips for abilities with cooldowns now use abbreviated cooldown duration text. Fixed the mouse cursor not highlighting when targeting items you can salvage. Corrected zone event notice broadcasts to level channels for non-English language shards. If you get disconnected due to your shard being down, we now show a message letting you know this, instead of surprising you with a different shard s character select screen.
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ubuntu serverにapache入れた クライアント名:clilin ユーザー名:you とする http //clilin にアクセスすると It Works! とか表示される このページはデフォルトで/var/www/index.htmlが表示される この指定は/etc/apache2/sites-available/defaultで指定している DocumentRoot /var/www これを変更したい場合には /etc/apache2/sites-available$sudo cp default trac(新規に作りたい名前) で新しくdefaultのコピーtracを作成し、変更したい部分を変える。 接続ポートの変更をするなら/etc/apache2/port.confも変更すること 現在使用中defaultの使用を削除して、tracを有効にする。 /etc/apache2/sites-available$sudo a2dissite default /etc/apache2/sites-available$sudo a2ensite trac 以上で/etc/apache2/sites-enableのdefaultが削除され、新しくtracが出来る 参考ページ https //wiki.ubuntulinux.jp/UbuntuTips/DedicatedServer/ApacheVirtualHost http //alk.dip.jp/apache2-default/sv080.html http //www.gside.org/Gentoo/subversion/subversion.html http //www005.upp.so-net.ne.jp/develop-tom/deb/apache-deb.html http //www.geocities.jp/le_grand_concierge2/_geo_contents_/ubuntu/ubuntu810.htm http //www.profaim.jp/tools/soft/svn/add-httpd/index.php apach再起動 sudo /etc/init.d/apache2 restart 匿名ユーザ 後で消す error error.logにpython version mismatchとエラー出現している →特に問題ないので無視